Google Play Game Management
googleapis · Analytics
The Google Play Game Management API allows developers to manage resources from the Google Play Game service.
Authentication
Sample Requests
Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.
Hover any highlighted part to learn what it does
curl -X GET "https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/applications/{applicationId}/players/hidden?alt=json&key=YOUR_API_KEY&fields=example&$.xgafv=1&callback=example&pageToken=example"aUser=example&maxResults=1&uploadType=example&oauth_token=example&prettyPrint=true&access_token=example&upload_protocol=example"import requests
params = {
"alt": "json",
"key": "YOUR_API_KEY",
"fields": "example",
"$.xgafv": "1",
"callback": "example",
"pageToken": "example",
"quotaUser": "example",
"maxResults": "1",
"uploadType": "example",
"oauth_token": "example",
"prettyPrint": "true",
"access_token": "example",
"upload_protocol": "example"
}
response = requests.get(
"https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/applications/{applicationId}/players/hidden",
params=params,
)
print(response.json())const url = new URL('https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/applications/{applicationId}/players/hidden');
url.searchParams.set('alt', 'json');
url.searchParams.set('key', 'YOUR_API_KEY');
url.searchParams.set('fields', 'example');
url.searchParams.set('$.xgafv', '1');
url.searchParams.set('callback', 'example');
url.searchParams.set('pageToken', 'example');
url.searchParams.set('quotaUser', 'example');
url.searchParams.set('maxResults', '1');
url.searchParams.set('uploadType', 'example');
url.searchParams.set('oauth_token', 'example');
url.searchParams.set('prettyPrint', 'true');
url.searchParams.set('access_token', 'example');
url.searchParams.set('upload_protocol', 'example');
const response = await fetch(url);
const data = await response.json();
console.log(data);package main
import (
"fmt"
"io"
"net/http"
"net/url"
)
func main() {
baseURL, _ := url.Parse("https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/applications/{applicationId}/players/hidden")
q := baseURL.Query()
q.Set("alt", "json")
q.Set("key", "YOUR_API_KEY")
q.Set("fields", "example")
q.Set("$.xgafv", "1")
q.Set("callback", "example")
q.Set("pageToken", "example")
q.Set("quotaUser", "example")
q.Set("maxResults", "1")
q.Set("uploadType", "example")
q.Set("oauth_token", "example")
q.Set("prettyPrint", "true")
q.Set("access_token", "example")
q.Set("upload_protocol", "example")
baseURL.RawQuery = q.Encode()
targetURL := baseURL.String()
req, _ := http.NewRequest("GET", targetURL, nil)
client := &http.Client{}
resp, _ := client.Do(req)
defer resp.Body.Close()
body, _ := io.ReadAll(resp.Body)
fmt.Println(string(body))
}require "net/http"
require "json"
uri = URI("https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/applications/{applicationId}/players/hidden")
uri.query = URI.encode_www_form({
"alt" => "json",
"key" => "YOUR_API_KEY",
"fields" => "example",
"$.xgafv" => "1",
"callback" => "example",
"pageToken" => "example",
"quotaUser" => "example",
"maxResults" => "1",
"uploadType" => "example",
"oauth_token" => "example",
"prettyPrint" => "true",
"access_token" => "example",
"upload_protocol" => "example"
})
http = Net::HTTP.new(uri.host, uri.port)
http.use_ssl = uri.scheme == "https"
req = Net::HTTP::Get.new(uri)
res = http.request(req)
puts JSON.parse(res.body)<?php
$url = "https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/applications/{applicationId}/players/hidden?" . http_build_query([
"alt" => "json",
"key" => "YOUR_API_KEY",
"fields" => "example",
"$.xgafv" => "1",
"callback" => "example",
"pageToken" => "example",
"quotaUser" => "example",
"maxResults" => "1",
"uploadType" => "example",
"oauth_token" => "example",
"prettyPrint" => "true",
"access_token" => "example",
"upload_protocol" => "example"
]);
$opts = ["http" => [
"method" => "GET",
]];
$ctx = stream_context_create($opts);
$res = file_get_contents($url, false, $ctx);
print_r(json_decode($res, true));Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
Hover any highlighted part to learn what it does
curl -X POST "https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/reset?alt=json&key=YOUR_API_KEY&fields=example&$.xgafv=1&callback=example"aUser=example&uploadType=example&oauth_token=example&prettyPrint=true&access_token=example&upload_protocol=example"
import requests
params = {
"alt": "json",
"key": "YOUR_API_KEY",
"fields": "example",
"$.xgafv": "1",
"callback": "example",
"quotaUser": "example",
"uploadType": "example",
"oauth_token": "example",
"prettyPrint": "true",
"access_token": "example",
"upload_protocol": "example"
}
response = requests.post(
"https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/reset",
params=params,
)
print(response.json())const url = new URL('https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/reset');
url.searchParams.set('alt', 'json');
url.searchParams.set('key', 'YOUR_API_KEY');
url.searchParams.set('fields', 'example');
url.searchParams.set('$.xgafv', '1');
url.searchParams.set('callback', 'example');
url.searchParams.set('quotaUser', 'example');
url.searchParams.set('uploadType', 'example');
url.searchParams.set('oauth_token', 'example');
url.searchParams.set('prettyPrint', 'true');
url.searchParams.set('access_token', 'example');
url.searchParams.set('upload_protocol', 'example');
const response = await fetch(url, {
method: 'POST',
});
const data = await response.json();
console.log(data);package main
import (
"fmt"
"io"
"net/http"
"net/url"
)
func main() {
baseURL, _ := url.Parse("https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/reset")
q := baseURL.Query()
q.Set("alt", "json")
q.Set("key", "YOUR_API_KEY")
q.Set("fields", "example")
q.Set("$.xgafv", "1")
q.Set("callback", "example")
q.Set("quotaUser", "example")
q.Set("uploadType", "example")
q.Set("oauth_token", "example")
q.Set("prettyPrint", "true")
q.Set("access_token", "example")
q.Set("upload_protocol", "example")
baseURL.RawQuery = q.Encode()
targetURL := baseURL.String()
req, _ := http.NewRequest("POST", targetURL, nil)
client := &http.Client{}
resp, _ := client.Do(req)
defer resp.Body.Close()
body, _ := io.ReadAll(resp.Body)
fmt.Println(string(body))
}require "net/http"
require "json"
uri = URI("https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/reset")
uri.query = URI.encode_www_form({
"alt" => "json",
"key" => "YOUR_API_KEY",
"fields" => "example",
"$.xgafv" => "1",
"callback" => "example",
"quotaUser" => "example",
"uploadType" => "example",
"oauth_token" => "example",
"prettyPrint" => "true",
"access_token" => "example",
"upload_protocol" => "example"
})
http = Net::HTTP.new(uri.host, uri.port)
http.use_ssl = uri.scheme == "https"
req = Net::HTTP::Post.new(uri)
res = http.request(req)
puts JSON.parse(res.body)<?php
$url = "https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/reset?" . http_build_query([
"alt" => "json",
"key" => "YOUR_API_KEY",
"fields" => "example",
"$.xgafv" => "1",
"callback" => "example",
"quotaUser" => "example",
"uploadType" => "example",
"oauth_token" => "example",
"prettyPrint" => "true",
"access_token" => "example",
"upload_protocol" => "example"
]);
$opts = ["http" => [
"method" => "POST",
]];
$ctx = stream_context_create($opts);
$res = file_get_contents($url, false, $ctx);
print_r(json_decode($res, true));Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
Hover any highlighted part to learn what it does
curl -X POST "https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/resetAllForAllPlayers?alt=json&key=YOUR_API_KEY&fields=example&$.xgafv=1&callback=example"aUser=example&uploadType=example&oauth_token=example&prettyPrint=true&access_token=example&upload_protocol=example"
import requests
params = {
"alt": "json",
"key": "YOUR_API_KEY",
"fields": "example",
"$.xgafv": "1",
"callback": "example",
"quotaUser": "example",
"uploadType": "example",
"oauth_token": "example",
"prettyPrint": "true",
"access_token": "example",
"upload_protocol": "example"
}
response = requests.post(
"https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/resetAllForAllPlayers",
params=params,
)
print(response.json())const url = new URL('https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/resetAllForAllPlayers');
url.searchParams.set('alt', 'json');
url.searchParams.set('key', 'YOUR_API_KEY');
url.searchParams.set('fields', 'example');
url.searchParams.set('$.xgafv', '1');
url.searchParams.set('callback', 'example');
url.searchParams.set('quotaUser', 'example');
url.searchParams.set('uploadType', 'example');
url.searchParams.set('oauth_token', 'example');
url.searchParams.set('prettyPrint', 'true');
url.searchParams.set('access_token', 'example');
url.searchParams.set('upload_protocol', 'example');
const response = await fetch(url, {
method: 'POST',
});
const data = await response.json();
console.log(data);package main
import (
"fmt"
"io"
"net/http"
"net/url"
)
func main() {
baseURL, _ := url.Parse("https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/resetAllForAllPlayers")
q := baseURL.Query()
q.Set("alt", "json")
q.Set("key", "YOUR_API_KEY")
q.Set("fields", "example")
q.Set("$.xgafv", "1")
q.Set("callback", "example")
q.Set("quotaUser", "example")
q.Set("uploadType", "example")
q.Set("oauth_token", "example")
q.Set("prettyPrint", "true")
q.Set("access_token", "example")
q.Set("upload_protocol", "example")
baseURL.RawQuery = q.Encode()
targetURL := baseURL.String()
req, _ := http.NewRequest("POST", targetURL, nil)
client := &http.Client{}
resp, _ := client.Do(req)
defer resp.Body.Close()
body, _ := io.ReadAll(resp.Body)
fmt.Println(string(body))
}require "net/http"
require "json"
uri = URI("https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/resetAllForAllPlayers")
uri.query = URI.encode_www_form({
"alt" => "json",
"key" => "YOUR_API_KEY",
"fields" => "example",
"$.xgafv" => "1",
"callback" => "example",
"quotaUser" => "example",
"uploadType" => "example",
"oauth_token" => "example",
"prettyPrint" => "true",
"access_token" => "example",
"upload_protocol" => "example"
})
http = Net::HTTP.new(uri.host, uri.port)
http.use_ssl = uri.scheme == "https"
req = Net::HTTP::Post.new(uri)
res = http.request(req)
puts JSON.parse(res.body)<?php
$url = "https://api.apis.guru/v2/specs/googleapis.com/gamesManagement/v1management/games/v1management/achievements/resetAllForAllPlayers?" . http_build_query([
"alt" => "json",
"key" => "YOUR_API_KEY",
"fields" => "example",
"$.xgafv" => "1",
"callback" => "example",
"quotaUser" => "example",
"uploadType" => "example",
"oauth_token" => "example",
"prettyPrint" => "true",
"access_token" => "example",
"upload_protocol" => "example"
]);
$opts = ["http" => [
"method" => "POST",
]];
$ctx = stream_context_create($opts);
$res = file_get_contents($url, false, $ctx);
print_r(json_decode($res, true));Postman Setup Guide
- See official documentation for authentication and setup.
What can you build with Google Play Game Management?
Google Play Game Management is a Analytics API. Developers commonly use analytics APIs for:
- tracking product usage and user behaviour
- building custom reporting and BI dashboards
- measuring marketing and campaign performance
- running funnel, retention, and cohort analysis
- aggregating metrics from multiple data sources
No authentication required. This API is open — no signup or key needed. Ideal for quick prototypes and public-facing features. Google Play Game Management is free to use, making it a low-risk choice to experiment with.
New to APIs? Read our beginner's guide